




//------------------------------------------------------------------
//-----------当前代码为程序自动生成.-----请勿手动修改-----------------------
//------------------------------------------------------------------



using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
//using System.IO;
using System.Text;
//using CSUtils.CS;
using CSUtils;
using CSUtils.WeProtoCore;

namespace AutoCodeWeProto {
	public class Register_WeProto_U3d_TripleJump {
		#if UNITY_EDITOR || UNITY_ANDROID ||UNITY_IOS
		//[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad)]
		#endif
		public static void RegisterWeProtoType(){
		    RegisterWeProtoType(WeProto.RegisterWeProtoType);
		}


		public static void RegisterWeProtoType(Action<int, int, int, int, WeProto, string, Func<object>, Func<object>> onRegisterWeProtoType){


			CLog.i("AutoCodeWeProto", "WeProto数据类型注册..........Register_U3d_TripleJump" );



			//tj数据,

			onRegisterWeProtoType(-1,-1,-1,-1, new TripleJump.TripleJumpData(), "tj数据", null, null);





		}
	}
}





